starsector ship editor. No. starsector ship editor

 
Nostarsector ship editor  Colonies are player-owned settlements on planets within the sector

ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. But now it is there. Use an Astral or an XIV Legion, not a base Legion. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). jar file. The documentation for mod_info. Main Features. 2D RPG/Trade/Fleet Combat Game. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Step 2, overload station's shield with step 1. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Mods. Open that sucker in a text editor like Notepad. Long Summary. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. ship file, with the basic data for the ship that's *not* its stats (i. Current WIP mod to bring the Expanse's free navy into starsector. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. Business, Economics, and Finance. II or an Atlas Mk. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. "maxShipsInFleet":30, Increase the number of. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Well 2 big things. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. • 2 New factions added to the game, Zeon & EFSF. High-ork-boi • 1 yr. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It has the third largest skeleton crew requirement of all ships, with the Onslaught. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. • Trylobot & Deathfly- creator of Ship Editor. In this video, we'll show how to get them and how to use them. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. 9. the Quacken: for the automated ship instalation center image. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . 5. ago. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Very safe to add. The more commonly balance tweaked information is in the ship_data. There are several tutorials on the forums on how. addMothballedShip(FleetMemberType. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Quicksilver-class: increased OP amount to 230 from 200. Malwarebytes only views the . Ship Catalogue / Variant Editor (SCVE) v1. It is not meant to be a full-on balancing tool, however. 0. There is a codex. one that allows custom searches through editing a CSV file. I think OP is more looking for a Galactic Civilizations type custom ship editor. This is a amazing content mod for StarSector. Community content is available under CC-BY-SA unless otherwise noted. 0 alpha-9 - Compatible to StarSector 0. -----Running vanilla Starsector with my own edits to: 1) conquest. And this is the. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. This mod adds a pair of new shaders. 7. 96a RC10. 2,5-Aggrecive officers for faster battles. Coins. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. etc. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Goal: for Realistic Combat to run and work well with all other mods. 1a] More HullMods 1. Logged. 4. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. The Category:Fighter page lists available fighters. 1a] STARSECTOR Ship&Weapon Editor (3. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. DolanTheCaptan • 2 yr. Elevate your Starsector gameplay with the [0. Support Ships Pack. ago. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Nothing too outlandish and fits with the base game. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . Or use the wiki. json file in your mod's root folder. This is a work in progress, so if you are a competent modder please consider adding to this. There will be two tiers listed for ships. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Ordinance Points. Lasher is a personal favorite. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. This tool is provided as is, without any warranty of any kind. This tells the launcher the mod is for the current version, which might make it work. 4. Starsector has problems during combat. I play on maximum battlesize and fill the empty shipslots with logistics and kites. This is installed just like any regular mod. 3: Delete the UNBOARDABLE tag from their entries. And I don't just mean stuff that is OP, tell me about stuff that is too weak. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. AutomatedRepairUnit. 9 RC2 Capital ship tier list, by thecheeseking9. Say a weapon is located at (35,10) with an angle of 90. - open up the settings. They can be scuttled for the same resources as a more expensive frigate. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. Mayasuran Navy v8. Ship Catalogue / Variant Editor (SCVE) v1. ago. Save our Ship has a Ship Editor built into the. json. Starsector. 4. Player might be able to do evil things with it. 7. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. csv" (make a back up first). 25. Games. 0. 7. Not because of compability (the game will show a warning when you try to load an already saved. I also made it so a . [deleted] • 3 yr. ini to disable. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. You can get the same amount of bays with two Colossus Mk. 1a] STARSECTOR Ship&Weapon Editor (3. If you preorder now, you pay $15 – 25% off the final price. Nadir, A large donut shaped exploration. Automated with data. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. Advice for good ships/ layouts for new players. json file. Or used in a suicide run distraction to slow down a superior force. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Ship Catalogue / Variant Editor (SCVE) v1. Starsector, though it does not have as much granular customization, also does not have optimal designs. Re: [0. Author Topic: [0. Azrael9986 • 4 yr. 0 Comments. Still neat, I give it one mule over hammerhead. 1. ship file. (0. g. It dictates the weapons, the amount of vents, capacitors and hullmods. - Industries shuffled around according to 0. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. It'd annoy to many players. 1-No Dooms (for the AI), your ships some times (or all the time) ignore the mines and BOOM ded. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ago. This is installed just like any regular mod. You have the Ragnarok from missing ships, a refitted sporeship from path. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. 1 is up, get it here ( mirror ). Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. Imagine building a tree with your cap ship as the trunk. They are both flagship and AI fits sprinkled all over the place. csv entry contain all of the information directly about a ship. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. 0. Also remember to set your fleet to escort the cruisers first. TL;DR Independent faction is the best and easiest faction to befriend. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. Please do note that due to a lack of standardisation in. I modeled it in SolidWorks and used its Visualize to render it. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. 2. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Main Features. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. csv. Now add 2 cruisers Now add 2 destroyers for each cruiser. 95 to 0. Crew with equipped EVA suit and a weapon. Elevate your Starsector gameplay with the [0. The benefits of a Dram are well known. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. For other databases it uses proprietary database drivers. Some code refactors, mostly to account for LunaLib changes; v4. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. Sure thing. My auxiliary ships usually outnumber the escort ships. Every mod will need a Mod_Info. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Radiants are S tier, is S tier. 0. 5. The current state of carriers. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. Earliest save compatible version: 0. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Edit This page is for modding and specifically modding carriers. (0. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. I've edited it with excel loads of times, never had any problems, so you might want to try that. json of a given mod to make it compatible with the current version. The previous list showed an infinite number of variants. 1 (released 2014-08-28) Version 1. 0. . All the models created or exported using this tool are the sole property of Neuronality SARL. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. - Interception Gun: . Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. csv. ago. 8 billion space colonists. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. In other. By default, they occupy an ideal star system located near the. csv while the less commonly edited information is in the . ship file and a ship_data. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Low Tech Expansion, Midline Expansion, etc. It was then at commented and written by Ayomide. Find the line that starts with "Automated Ship" In that line, replace com. Starsector Ship Tier List. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . csv entry contain all of the information directly about a ship. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. creating United Aurora Federation mod for Starsector. Several-Eagle4141 • 9 mo. Same order as well. If you want your mod added to this list, PM a moderator. 95a. 95. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Emotional Support PD is just that but. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. edit: Fixed it, collisionradius was set to 0 o. EDIT: Opps, needs hot fix a bug 3. Don't forget the frigates. Starsector! Join thousands of players in a massive online community. For me it is: D:\Spiele\Starsector\starsector-core\data\config. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 4) All the differences in the changelog above are relative from v3. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. The previous list showed an infinite number of variants. Everyone should try the Falcon [P] variant. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. Some quotes I got on phase ships from the. (0. If a ship can be fit for the AI though, I made the fit for the AI. The Afflictor can be a deadly little assassin, in the hands of a player. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 9a. A prerelease intended for testing is available to download. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Weapons, ships - depending on how they are implemented, yes. Putting an AI core in charge of that ship multiplies the amount used by the ship. any unidentified contact can be approached with caution (AKA Go dark). 12 flux/damage) small weapon in the game. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Annual_Cod_5896 • 1 yr. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. TurklerRS • 1 min. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. json file. ago. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. Starsector Ship Tier List. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. a sorted list of all the ships added by mods filtered on a per-mod basis. Capturing these can be useful to tip the ECM rating balance in the. Re: Trylobot's ship editor (2. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). e. Really can let you min/max your officers. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 2. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Starship Legends 2. 22 comments. Even if you delete those, the game will re-add them after a while. 95a] Some decent ship loadouts. 50. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. You can then open up a ship with a program like MS Paint. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Quicksilver-class: increased OP amount to 230 from 200. 95. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). *you can change the ship. only in certain cases). loading. ago. (0. Fighters have . There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. - Custom industries prices and maintenances adjusted for 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 4. 96a) Ship Catalogue / Variant Designer. Starsector also has asymmetrical ship designs (which is interesting). CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Changelog 0. (0. any ideas why? I'm 99% sure that detection wasn't there before. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. I will give you the list of imo best weapons in Starsector. The above was achieved with nothing but the actual game, and MS paint. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. Then you can cut away parts that you want to use, and build your own "template" as it were. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. Re: [0. A lot of ship mods are also bundled with faction mods. Logged. one that allows custom searches through editing a CSV file. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. 1a patch.